She cannot prepare any spell not recorded in her spellbook, except for read magicwhich Sorcery - Rebel Wizard - Triumph Of Gloom (Vinyl wizards can prepare from memory. A wizard begins play with a spellbook containing all 0-level wizard spells except those from her prohibited school or schools, if any; see School Specializationbelow plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice.
At each new wizard level, she gains two new spells of any spell level or levels that she can cast based on her new wizard level for her spellbook. A school is one of eight groupings of spells, each defined by a common theme. If desired, a wizard may specialize in one school of magic see below. Specialization allows a wizard to cast extra spells from her chosen school, but she then never learns to cast spells from some other schools. A specialist wizard can prepare one additional spell of her specialty school per spell level each day.
The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic unless she chooses to specialize in divination; see belowwhich become her prohibited schools. She may not change either her specialization or her prohibited schools later. The eight schools of arcane magic are abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. Spells that protect, block, or banish.
An abjuration specialist is called an abjurer. Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer. Spells that reveal information. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school.
Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter. Spells that manipulate energy or create something from nothing.
An evocation specialist is called an evoker. Spells that alter perception or create false images. An illusion specialist is called an illusionist. Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer. Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a Sorcery - Rebel Wizard - Triumph Of Gloom (Vinyl. Not a school, but a category for spells that all wizards can learn.
A wizard cannot select universal as a specialty school or as a prohibited school. Only a limited number of spells fall into this category. A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a sorcerer or wizard. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but it is treated as a magical beast instead of an animal for the purpose of any effect that depends on its type.
Only a normal, unmodified animal may become a familiar. Even a person without any psychic gifts can become a powerful Sorcerer through the use of Warp lore, but this process is fraught with terrible dangers to both body and soul. Such Heretics constantly seek out additional sources of esoteric and forbidden information. They have studied a broad array of arcane knowledge, including xenos practices, legends, and secrets long thought lost.
No targets or types of data may be off-limits. While Sorcerers are likely to favour arcane knowledge tied to the dark arts, they realise that the Ruinous Powers may have uses for seemingly mundane bits of data. Virtually any information is useful as it could be enough to persuade their sponsors within the Warp to empower them yet further. The notion of forbidden knowledge is anathema to these Heretics, as they know that their personal destinies transcend any mortal strictures.
An actual psyker can drastically increase his powers by using the dark arts, but at the same time the sorcerous practitioner becomes more vulnerable to the perils of the Warp. Sorcery has been strictly forbidden on many worlds since even before the foundation of the Imperium of Man and the edicts against it made by the Council of Nikaea, but its power still lures thousands of Chaos Cultists to their damnation every Terran year.
Even amongst the servants of the Emperor of Mankind, such as Inquisitors of the Radical philosophical persuasion, there are some who believe that sorcery can be used for the betterment of Mankind, as Magnus the Red once did.
This can lead to conflict within the warband, as the Sorcerer is rarely willing to accept the commands of the Chaos Champion who serves as its leader, unless that leader has the force of will and strength of arms to maintain an iron command. Many warbands have splintered when a Sorcerer of Chaos attempted to take command, leading a portion of the members towards a goal distinct from that of their Chaos Lord.
This may even result in the warlord's death, reminding his fellows of the risk of maintaining such a powerful individual as an advisor. A Terminator -armoured Sorcerer of the Thousand Sons and his elite bodyguard advance upon the enemy with the inexorability of time itself. A Sorcerer strides to the battlefield wreathed in scintillating flames and clouds of crackling aetheric lightning. With a cruel gesture he bends the fabric of time and space to his will, crushing the bones of his enemies in enfolded pockets of reality or flensing the sanity from their minds with a blasphemous whisper.
Each Sorcerer is nightmare given mortal form, capable of harnessing fear and anger to drive an opposing army to tear itself apart. Sorcerers serve as leaders in the multitudinous thrallbands of the Thousand Sons Traitor Legion. It is they who command the marching ranks of the Rubricae on the front lines and funnel screaming hordes of Chaos Cultists and Tzaangors towards the enemy.
As the insanity surrounding the Sorcerer floods the battlefield, they intone rituals of summoning to draw Tzeentch's daemonic children through the veil between realspace and the Immaterium.
A Sorcerer often has free rein to prosecute psychic warfare as they see fit, but their actions are ultimately in service to their sect, and to a more powerful Exalted Sorcerer or Daemon Prince. Despite their enthrallment, Sorcerers are creatures of rampant ambition. As they serve their masters they also seek ways to undermine them, drawing power from secret cabals and forging treacherous pacts with empyric entities. As a Sorcerer grows in power, he risks succumbing to the weight of his own Warp energy -- many fall to uncontrolled mutation and become polymorphic Chaos Spawn.
Yet their ambition drives them to take ever greater risks in the pursuit of power, for they hope one day to attain the rank of Exalted Sorcerer, and from there to become a blessed Daemon Prince of Tzeentch. On occasion a powerful Warp-mage from another Chaos Traitor Legion will be guided by Tzeentch to seek out the Planet of the Sorcerers and pledge his existence to Magnus the Red.
However, most of the Thousand Sons Sorcerers arise from the ranks of the so-called "Aspiring Sorcerers. These under-mages are often created from the psykers of Tzeentchian Chaos Cultswho through profane demagoguery draw the attention of an invading Thousand Sons sect. They are taken to Tizca on the Planet of the Sorcerers, where they are subjected to ritual transformations to enhance their body and mind.
Most are driven mad or are torn apart by the sudden influx of empyric energy; others die slow and agonising deaths as Warp-drenched augmentative gene-seed organs mutate the host body. But those few who survive are born anew as witch-warriors of the Thousand Sons. Particularly powerful or experienced Chaos Sorcerers among Album) Thousand Sons Traitor Legion and its various successor warbands are often referred to as "Exalted Sorcerers.
Amongst the manifold Warp-wielders of the Thousand Sons there are those whose skill, cunning and naked ambition burn bright as a raging star. For these Sorcerers, the power that can be achieved within the Legion is bound only by the limits of their own sanity, and they delve ever further into the most forbidden psychic disciplines to perfect their ruinous spellcraft.
Those whose souls are not torn to shreds by the empyric forces they encounter may rise to the rank of Exalted. The members of this echelon are the most favoured of Tzeentch's mortal servants, powerful warlords who command the Legion's armies and who steer the course of the galaxy towards one of the horrific fates they have foreseen. Exalted Sorcerers are twisted arcanists, wicked of intent and strange of form. Each has an encyclopaedic knowledge of complex spells, and is able to shape reality to their desire.
Amongst their number are warrior-mystics who have stalked the galaxy for ten millennia, those exiles of Prospero whose lips uttered the spell that doomed so many of the Thousand Sons to an eternity of dust. To these masters of the esoteric, matters of war are a crass distraction, but these visionaries bring a terrible focus to bear when battle rages.
Coruscating beams shoot from silvered citadels in the sky, acidic ectoplasm pours from outstretched fingers, and Sorcery - Rebel Wizard - Triumph Of Gloom (Vinyl bones of their victims turn to molten lava at a whispered phrase. Those not slain by these magical barrages are hurled into the bloody mire, as hideously changed as the most ill-fated Chaos Spawn. Without fail, Exalted Sorcerers are exceptional warriors. Their genetically augmented bodies were built for the savagery of combat and through the gifts of their patron god have been enhanced by mutation -- some have grown additional limbs or have eyes that exude flames when they look hatefully upon their foes.
By drawing upon their reserves of psychic energy, an Exalted Sorcerer can further bolster his martial prowess in terrifying ways. Complex spells are woven amidst the swirl of combat that allow them to perceive the movements of their enemies, seeing feints and ambushes in their mind's eye then striking back with deadly precision. With a sonorous curse they fire malefic bolts to blast their foes limb from limb or entangle them with cruel hexes.
Profane chants ring loudly above the sound of Inferno Bolter fire as a cabal of Exalted Sorcerers weave their dread magic. An Exalted Sorcerer's rank in the Thousand Sons Legion's hierarchy is not fixed -- as servants of Tzeentch they are acutely aware that the favour given them may change at any moment. As such they must strive tirelessly to maintain their position, subjugating those who covet their power through manipulation, deceit and open displays of force.
In this way Exalted Sorcerers gather beneath them many thralls -- lesser Sorcerers who serve the wiles of their master. Many of these Sorcerers are unaware that they are pawns in an Exalted Sorcerer's grandiose schemes, for their enslavement is veiled by subtle lies and constantly LP promises. To an Exalted Sorcerer, the warriors they command are a resource to be deployed, akin to the sacrificial components used in one of their rituals.
An Exalted Sorcerer seeks only his own selfish ends, and will send ranks of Rubricae and dozens of subordinate Sorcerers to die if this will further a much greater goal. However, they are not wasteful with the armies at their disposal, and carefully measure the ripple effect each thrallband's actions will have in the vast sea of causality. Each and every battle is but a small component of a war, and war itself is only a means through which they see change spread across the galaxy.
An Exalted Sorcerer will pursue any strategy that his portents deem effective, and can change tactics with fluid ease as the shifting tides of battle give spark to his dark imagination.
For most Exalted Sorcerers, the ultimate goal is to prove themselves worthy of Tzeentch's greatest blessing, to be freed of their mortal forms and transformed into a being of even greater power -- a Daemon Prince. When Astartes embrace Chaos, they sell their souls to vile daemon deities. In trade for their eternal damnation they receive mighty gifts from the Dark Gods, with few gaining more than the psykers of the Librarius.
These gifted champions become Sorcerers, warrior mystics whose powers tear at the very fabric of reality itself. Need more information on this product? Click here. Please note: We are currently only shipping to UK addresses. International shipping will be added soon. Triumph of Gloom Rebel Wizard. Despatch Information This despatch estimate is based on information from both our own stock and the UK supplier's stock.
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